Horizon forbidden West: Language and Representation blog tasks

Language

Introduction

Read this review of Horizon Forbidden West in the Financial Times (should be non-paywalled but you can read the text of article here if needed). Answer the following questions:

1) Why does Guerrilla Games have 'a serious case of bad timing'? 

No sooner had it released its fantastic 2017 open-world role-playing game Horizon Zero Dawn than it was overshadowed by Zelda: Breath of the Wild, which launched a week later and turned out to be an all-time gaming great. Now just as it delivers an excellent sequel, Horizon Forbidden West, another phenomenon arrives on its heels to suck away all the oxygen, Elden Ring. Poor Guerrilla, a team of superb developers with a serious case of bad timing.

2) What is the narrative for the original game Horizon Zero Dawn?

The games take place a thousand years after rampaging machines have wiped out most of humanity. Survivors have clustered into tribal communities who view relics of technology as objects of either suspicion or religious reverence. The dramas of warring clans are narrated alongside the tale of how our world came to ruin.

3) How is the central character Aloy described?

Guerrilla struck gold with flame-haired heroine Aloy, who balances grit and tenderness as one of the most memorable new characters of its console generation.

4) What is the narrative and setting for sequel Horizon Forbidden West?

Where the first game stretched across a terraformed Colorado, Forbidden West beckons players to Nevada and California with a new threat to humanity that, naturally, only you can resolve. The previous game revolved around the mysteries of Aloy’s identity, which were neatly wrapped up by its conclusion. The new game’s story is more diffuse, yet it smartly explores themes of climate catastrophe and the hubris of big tech with a nuanced script and brilliant voice acting that includes appearances by actors Angela Bassett and Carrie-Anne Moss.

5) What does the review say about animation and graphics?

Action junkies be warned: this game contains an enormous amount of dialogue, best suited to those who like their robot-slaying interpolated by lengthy, though rarely dull, disquisitions on sci-fi politics.

Forbidden West is the first truly eye-popping flex of the PS5’s muscles, with graphics so beautiful that I have often found myself halting the adventure just to gawp at the landscape, whether dust clouds careening across the desert or forest leaves quivering in the breeze. The robot enemies are ingenious works of biomechanical clockwork, shaped like snakes, hippos, ferrets, rams and pterodactyls, with electric cables for sinew and gleaming steel for ligaments. Most impressive are the character models. Aloy’s complex hairstyle is a marvel in its own right, and the animation of facial expressions achieves an unprecedented realism — never before have I seen a game character communicate subtext so convincingly by tightening their jaw or subtly shifting their gaze.

6) What do we learn about the gameplay and activities in Horizon Forbidden West?

Forbidden West’s gameplay offers robust, satisfying combat beneath its good looks. Aloy’s movement feels ultra-fluid as she deftly transitions between sliding, climbing and making use of new tools such as a grappling hook and paraglider. Each fight with a robot enemy is tense and exciting, demanding that players think like a hunter by analysing opponents’ behaviours, deploying traps and elemental attacks to gain the upper hand. Minor irritations from Zero Dawn have been resolved, allowing you to make better use of stealth and melee weapons or manage resources more easily.


Answer the following questions:

1) How is narrative, character and setting introduced in the trailer?



2) How is the game's open world / sandbox genre shown in the trailer? 



3) What representations can you find in the trailer? 


Watch the gameplay video and answer the following questions:

1) How does the game use media language to communicate ideas about narrative and genre?



2) What representations of people, places or groups can you find in the gameplay video?



3) What audience pleasures are suggested by this gameplay trailer?



Narrative and genre


Read this excellent Den of Geek article that addresses elements of narrative and genre. You can find the article text here if the link is blocked. Answer the following questions: 

1) Read the opening to the article. How can we apply Steve Neale's genre theory to Horizon Forbidden West?



2) How many copies did the Horizon Zero Dawn sell and why did this influence the design of the sequel?

Well, considering that Horizon Zero Dawn has reportedly now sold over 20 million copies, it’s not like this series really needed to change all that much to reach a significantly wider audience. Given the current shortage of next-gen consoles and development complications caused by the Covid-19 pandemic, it’s also not like Guerrilla Games was in a position to make this a true PS5 exclusive built from the ground up to take advantage of that hardware.

3) How does the article criticise the story in Horizon Forbidden West?

The problem is that Forbidden West spends a bit too much time letting a small army of side characters spout what sometimes feels like an endless amount of exposition. There are fantastic side characters and sidequests in this game, but Forbidden West’s reliance on extended dialog sequences starts to wear you down relatively early into this massive adventure. There are times when you’ll find yourself wishing that Guerrilla Games had simply recognized how impressive the world they created was and found ways to let that world and the characters in it do the heavy living rather than those extended dialog sequences that seem determined to tell you absolutely everything. Besides, the answers are rarely as good as the questions.

4) What do we learn about the gameplay?

 

5) What is the article's overall summary of the game?




Representations


1) How does Horizon Forbidden West use narrative to create a fully diverse cast of characters?



2) What is orientalism? 



3) How does the article suggest orientalism applies to Horizon Forbidden West?

 

4) Who is the player encouraged to identify with in the game and how does this influence how representations are constructed?

  

5) Finally, what did the writer of the article (an Asian American) feel when playing the game?




Focusing on Aloy and the representation of women in videogames, read this Forbes feature on the topic. Answer the following questions:

1) What is the debate regarding Aloy in Horizon Forbidden West? 



2) What examples are provided of other female characters and representations in videogames?



3) What are the issues facing the videogame industry in terms of gender?

  

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